Extreme Victory-OCG-Spoiler-Completa |
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kibou
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Drago Bianco Occhi Blu judge list - AMMONITO PER BESTEMMIE Iscritto dal : 22 Settembre 2004 Da: Italy Status: Offline Posts: 9014 |
Quota Rispondi
Topic: Extreme Victory-OCG-Spoiler-Completa Postato: 09 Febbraio 2011 alle 10:39 |
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Avevo letto Gladial Beast CARD! D:
Beh è forte uguale, solo che ora è quasi giallo. :D |
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^Adon^
Stregone del Tempo Iscritto dal : 17 Febbraio 2009 Status: Offline Posts: -67 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 10:38 | ||
Ma che belle carte :0
La tartaruga 2100 in def mi strippa un casino xD |
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Micio
Mago Nero Scanna SPH Team Iscritto dal : 05 Febbraio 2005 Da: Egypt Status: Offline Posts: 2413 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 10:35 | ||
ma dice gladial monster cm fai a prendere carro? :S
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 10:35 | ||
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"L’ora più scura è quella prima dell'alba”
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kibou
Profilo Membri
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Drago Bianco Occhi Blu judge list - AMMONITO PER BESTEMMIE Iscritto dal : 22 Settembre 2004 Da: Italy Status: Offline Posts: 9014 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 10:24 | ||
Ma sti grandissimi c***i. Picchio, esce sto 1800, prendo Carro dal mazzo, setto e passo con un ciccione enorme in attacco. |
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 09:54 | ||
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"L’ora più scura è quella prima dell'alba”
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kibou
Profilo Membri
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Drago Bianco Occhi Blu judge list - AMMONITO PER BESTEMMIE Iscritto dal : 22 Settembre 2004 Da: Italy Status: Offline Posts: 9014 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 09:47 | ||
Quanto è forte il GB? O___O
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better57
Drago Bianco Occhi Blu Iscritto dal : 30 Marzo 2004 Status: Offline Posts: 6481 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 08:41 | ||
la nuova mini-scambia-rana.. O.O
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Cuorenero
Drago Nero Occhi Rossi :judge list: breakin' newz Iscritto dal : 07 Marzo 2008 Da: Italy Status: Offline Posts: 1708 |
Quota Rispondi Postato: 09 Febbraio 2011 alle 06:53 | ||
Spoiler Completa OCG di Extreme Victory
Supporti per: Tech Genus Meklords Junk Resonator Black Feather (TCG=Blackwing) Deformer (TCG=Morphtronic) Union Psychic Six Samurai Karakuri Scrap Frog Gladial Beast (TCG=Gladiator Beast) Worm (Reptile LIGHT) Red Daemon's Dragon (TCG=Red Archfiend Dragon) Ritual e Water (tipo i "Ritua") Tyrant's Trap (concluso il ciclo) Jar of Greed (?!? ) UPDATE Plant Nordic ------------------------------------------------- Ad alcune delle più utili ho messo le immagini ------------------------------------------------- EXVC-JP001 Junk Servant EARTH/Warrior - Effect/4/1500/1000 If you control a face-up "Junk" monster, you can Special Summon this card from your hand. Rare EXVC-JP002 Unknown Synchron DARK/Machine - Tuner/1/0/0 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. The effect of "Unknown Synchron" can only be used once per Duel. EXVC-JP003 Salvage Warrior WATER/Warrior - Effect/5/1900/1600 When this card is Tribute Summoned, you can Special Summon 1 Tuner from your hand or Graveyard. Rare EXVC-JP004 Necro Defender DARK/Demon - Effect/2/0/800 During your Main Phase, activate by removing from play this card in the Graveyard, and selecting 1 monster you control. Until your opponent's next End Phase, the selected monster cannot be destroyed by battle, and any Battle Damage you would take as a result of it battling becomes 0. Rare EXVC-JP005 Mystic Piper LIGHT/Spellcaster - Effect/1/0/0 Activate by Releasing this card. Draw 1 card. Reveal it, and if it is a Level 1 monster, draw 1 more card. The effect of "Mystic Piper" can only be used once per turn. Super Rare EXVC-JP006 Force Resonator WATER/Demon - Tuner/2/500/500 Activate by sending this face-up card you control to the Graveyard, and selecting 1 face-up monster you control. If the selected monster attacks during this turn, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards that target a monster(s) until the end of the Damage Step. EXVC-JP007 Clock Resonator EARTH/Demon - Tuner/3/1200/600 While this card is on the field in face-up Defense Position, this card cannot be destroyed by battle or by a card effect once per turn. EXVC-JP008 Black Feather - Hiren of the Sudden Gust DARK/Bird - Tuner/5/0/2300 When you take 2000 or more points of Battle Damage as a result of an opposing monster's direct attack while this card is in the Graveyard, activate by selecting 1 Level 3 or lower "Black Feather" monster in your Graveyard. Special Summon the selected monster and this card. The effects of the monsters Special Summoned by this effect are negated. The effect of "Black Feather - Hiren of the Sudden Gust" can only be used once per Duel. Super Rare EXVC-JP009 Black Feather - Kogarashi of the Wandering DARK/Bird - Tuner/6/2300/1600 When a face-up "Black Feather" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Also, when a Synchro Summon is conducted using this card as a Synchro Material Monster, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards. Rare EXVC-JP010 Deformer Lighton LIGHT/Machine - Tuner/1/200/200 This card gains the appropriate effect based on its battle position. ? Attack Position: While this card is face-up on the field, any effect damage you would take as a result of opposing card effects is taken by your opponent instead. ? Defense Position: When this card is destroyed by battle and sent to the Graveyard, any Battle Damage you would take during this turn becomes 0. EXVC-JP011 Deformer Staplan EARTH/Machine - Effect/4/1400/1000 This card gains the appropriate effect based on its battle position. ? Attack Position: While this card is face-up on the field, your opponent cannot select any other monsters as attack targets, and if this card is destroyed by battle, the monster that destroyed it loses 500 ATK. ? Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls after damage calculation and change it to Defense Position, then this card is changed to Attack Position. EXVC-JP012 Mechanized Soldier Wisel Ein DARK/Machine - Effect/4/1800/0 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. Once per turn, activate when another "Mechanized" monster you control attacks a Defense Position monster your opponent controls. If that monster's ATK is higher than the Defense Position monster's DEF, inflict the difference as Battle Damage to your opponent. EXVC-JP013 Mechanized Soldier Skiel Ein WIND/Machine - Effect/4/1200/1000 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 200. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Mechanized Soldier" monster from your Deck. EXVC-JP014 Mechanized Soldier Grannel Ein EARTH/Machine - Effect/4/1600/1200 This card gains ATK equal to the number of other face-up "Mechanized" monsters on the field x 100. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase. Rare EXVC-JP015 Mechanized God Dragon Asterisk DARK/Machine - Effect/10/0/0 This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more face-up "Mechanized" monsters. When this card is Special Summoned, you can select any number of other face-up "Mechanized" monsters you control and send them to the Graveyard. This card's ATK becomes equal to the total original ATK of the monsters sent to the Graveyard by this effect. Also, when either player Special Summons a Synchro Monster while this card is face-up on the field, inflict 1000 damage to that player. Super Rare EXVC-JP016 Tech Genus Cyber Magician LIGHT/Spellcaster - Tuner/1/0/0 If this face-up card you control is used as a Synchro Material Monster for a "Tech Genus" Synchro Monster, you can use "Tech Genus" monsters in your hand as the other non-Tuner Synchro Material Monsters. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Cyber Magician" from your Deck to your hand. Super Rare EXVC-JP017 Tech Genus Striker EARTH/Warrior - Tuner/2/800/0 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Striker" from your Deck to your hand. Rare EXVC-JP018 Tech Genus Jet Falcon ?TG ????·?????? WIND/Bird - Tuner/3/1400/1200 If this card is used as a Synchro Material Monster for a Synchro Summon and sent to the Graveyard, inflict 500 damage to your opponent. EXVC-JP019 Tech Genus Catapult Dragon EARTH/Dragon - Effect/2/900/1300 Once per turn, you can Special Summon 1 Level 3 or lower "Tech Genus" Tuner from your hand. EXVC-JP020 Tech Genus Werewolf DARK/Beast-Warrior - Effect/3/1200/0 When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Werewolf" from your Deck to your hand. EXVC-JP021 Tech Genus Rush Rhino EARTH/Beast - Effect/4/1600/800 If this card attacks, it gains 400 ATK for the duration of the Damage Step. During the End Phase of the turn in which this card on the field is destroyed and sent to the Graveyard, you can add 1 "Tech Genus" monster other than "Tech Genus Rush Rhino" from your Deck to your hand. Rare EXVC-JP022 Buster Shotman EARTH/Machine - Union/1/0/0 Once per turn, during your Main Phase, you can either treat this card as an Equip Card and equip it to a monster you control, or unequip this card and Special Summon it in face-up Attack Position. Only if this card is being treated as an Equip Card by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opposing monster by battle, destroy all face-up monsters on the field of the same Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.) Rare EXVC-JP023 Psi-Girl EARTH/Psychic - Tuner/2/500/300 When this removed from play card is Special Summoned, remove from play the top card of your Deck face-down. When this card is sent from the field to the Graveyard, add the card of yours removed from play by this card's effect to your hand. EXVC-JP024 Mental Seeker EARTH/Psychic - Tuner/3/800/600 When this removed from play card is Special Summoned, pick up the top 3 cards of your opponent's Deck. Select one of them and remove it from play, then return the rest to the Deck. EXVC-JP025 Psycho Wizard of Silence EARTH/Psychic - Effect/4/1900/0 When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon the monster removed from play by this card's effect. Super Rare EXVC-JP026 Psycho Witch of Stillness EARTH/Psychic - Effect/3/1400/1200 When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect. EXVC-JP027 Taciturn Psycho Priest EARTH/Psychic - Effect/3/0/2100 When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, by sending 1 card from your hand to the Graveyard, select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this card's effect and Special Summon it. Rare EXVC-JP028 Honorable Retiree of the Six Samurai EARTH/Warrior - Effect/3/400/0 If your opponent controls a monster, and you control no monsters, you can Special Summon this card from your hand. EXVC-JP029 Shien's Strategist EARTH/Warrior - Effect/4/1200/400 If you control a face-up "Six Samurai" monster when this card is Normal Summoned, activate by declaring 1 Type. While this card is face-up on the field, monsters of the declared Type cannot declare an attack, and cannot be Special Summoned by either player. EXVC-JP030 Ninishi, Karakuri Beauty EARTH/Machine - Tuner/3/0/1900 This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your usual Normal Summon or Set. EXVC-JP031 Nanashikku, Karakuri Ninja EARTH/Machine - Effect/5/2200/1800 This card must attack if it can. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control. EXVC-JP032 Scrap Kong EARTH/Beast - Effect/4/2000/1000 When this card is Normal Summoned, it is destroyed. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard other than "Scrap Kong" and add it to your hand. EXVC-JP033 Change Toad WATER/Aqua - Effect/1/100/2000 Activate by Releasing 1 Aqua-Type monster, and selecting 1 "Frog" monster in your Graveyard. Special Summon the selected monster from the Graveyard. This effect can only be used once per turn. Rare EXVC-JP034 Gladial-Beast Tigel EARTH/Beast - Effect/4/1800/800 This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand. EXVC-JP035 Jar Turtle WATER/Reptile - Effect/4/200/2100 While this card is face-up on the field, draw 1 card each time "Jar of Greed" is activated. Normal Rare EXVC-JP036 Aurora Anguirus LIGHT/Angel - Effect/4/1500/1000 While this card is face-up on the field, neither player can Special Summon monsters. When a monster is Normal Summoned, this card is destroyed. Normal Rare EXVC-JP037 Junk Berserker WIND/Warrior - Synchro - Effect/7/2700/1800 "Junk Synchron" + 1 or more non-Tuner monsters Activate by removing from play 1 "Junk" monster in your Graveyard, and selecting 1 face-up monster your opponent controls. The selected opposing monster loses ATK equal to the removed monster's ATK. Also, if this card attacks a Defense Position monster, destroy that monster without applying damage calculation. Ultra/Ultimate Rare EXVC-JP038 Life Stream Dragon EARTH/Dragon - Synchro - Tuner/8/2900/2400 1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned, you can have your Life Points become 4000. While this card is face-up on the field, any effect damage you would take becomes 0. Also, if this face-up card on the field would be destroyed, you can remove from play 1 Equip Magic Card in your Graveyard instead. Ultra/Ultimate Rare EXVC-JP039 Tech Genus Recipro Dragonfly WIND/Insect - Synchro - Effect/2/300/400 1 Tuner + 1 non-Tuner monster Once per turn, activate by selecting 1 other face-up "Tech Genus" Synchro Monster you control. Send it to the Graveyard. Also, if all of the Synchro Monsters used in the Synchro Summon of that monster are in your Graveyard, you can Special Summon them. Super Rare EXVC-JP040 Tech Genus Wonder Magician LIGHT/Spellcaster - Synchro - Tuner/5/1900/0 1 Tuner + 1 or more non-Tuner "Tech Genus" monsters When this card is Synchro Summoned, select 1 Magic or Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. Also, during your opponent's Main Phase, you can conduct a Synchro Summon using this face-up card you control as a Synchro Material Monster. Super Rare EXVC-JP041 Tech Genus Power Gladiator EARTH/Warrior - Synchro - Effect/5/2300/1000 1 Tuner + 1 or more non-Tuner "Tech Genus" monsters When this card attacks a Defense Position monster, if its ATK is higher than that monster's DEF, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card. Super Rare EXVC-JP042 Tech Genus Blade Gunner EARTH/Machine - Synchro - Effect/10/3300/2200 1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters When an opposing Magic or Trap Card that targets this card is activated, by sending 1 card from your hand to the Graveyard, negate its effect. Also, once during each of your opponent's turns, by removing from play 1 "Tech Genus" monster in your Graveyard, remove from play this face-up card on the field. During the next Standby Phase, Special Summon this card removed from play by this effect. Ultra/Ultimate Rare EXVC-JP043 Tech Genus Halberd Cannon EARTH/Machine - Synchro - Effect/12/4000/4000 1 Synchro Tuner + 2 or more non-Tuner Synchro Monsters This card cannot be Special Summoned except by Synchro Summon. If this card is face-up on the field, once per turn, you can negate the Normal, Flip, or Special Summon of a monster(s) and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "Tech Genus" monster in your Graveyard and Special Summon it. Ultra/Ultimate Rare EXVC-JP044 Mental Over Daemon DARK/Psychic - Synchro - Effect/9/3300/3000 1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters Once per turn, you can select 1 Psychic-Type monster in your Graveyard and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many of the monsters removed from play by this card's effect as possible. Ultra/Ultimate Rare EXVC-JP045 Crimson Hell Secure Normal Magic Card Activate only if you control a face-up "Red Daemon's Dragon". Destroy all Magic and Trap Cards your opponent controls. EXVC-JP046 Pot of the Crimson Demon Dragon Normal Magic Card Activate only if you control a face-up "Red Daemon's Dragon". Draw 2 cards. If this card is activated, you cannot Normal or Special Summon monsters until the end of your opponent's next turn. EXVC-JP047 Call Resonator Normal Magic Card Add 1 "Resonator" monster from your Deck to your hand. Rare EXVC-JP048 Resonance Rip Continuous Magic Card While this card is on the field, each time a "Resonator" monster(s) is used as a Synchro Material Monster and sent to the Graveyard, select 1 card your opponent controls and destroy it. This card is destroyed during your 2nd End Phase after activation. EXVC-JP049 Mobile Fort Fortessimo Field Magic Card Once per turn, you can Special Summon 1 "Mechanized Soldier" monster from your hand. EXVC-JP050 Gift of the Mechanized Emperors Normal Magic Card Activate if the only face-up monsters on the field are 2 "Mechanized" monsters. Draw 2 cards. During the turn in which this card is activated, you cannot conduct your Battle Phase. EXVC-JP051 Impregnable Mechanized Soldiers Continuous Magic Card While this card is on the field, face-up Attack Position "Mechanized Soldier" monsters you control have their effects negated, and they cannot be destroyed by battle. EXVC-JP052 Further Movement Normal Magic Card Activate by returning 1 "Mechanized" monster from your hand to the Deck. Select 1 "Mechanized" card in your Graveyard and add it to your hand. EXVC-JP053 TGX1-HL Quick-Play Magic Card Activate by selecting 1 face-up "Tech Genus" monster you control. Halve its ATK and DEF, and destroy 1 Magic or Trap Card on the field. EXVC-JP054 TGX300 Continuous Magic Card All face-up monsters you control gain 300 ATK for each face-up "Tech Genus" monster you control. EXVC-JP055 Psychic Booster Quick-Play Magic Card At the time of this card's activation, all face-up Psychic-Type monsters you control gain ATK equal to the number of your removed from play Psychic-Type monsters x 200. All monsters affected by this effect are removed from play during the End Phase. EXVC-JP056 Psycho Feel Zone Normal Magic Card Return 2 of your removed from play monsters to the Graveyard (1 Psychic-Type Tuner and 1 non-Tuner Psychic-Type monster), and Special Summon 1 Psychic-Type Synchro Monster from the Extra Deck of a Level equal to the total Level of those monsters in face-up Defense Position. Rare EXVC-JP057 Shien's Dojo Continuous Magic Card Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. By sending this card to the Graveyard, Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck of a Level equal to or lower than the number of Bushido Counters that were on this card. EXVC-JP058 Karakuri Big Rampage Quick-Play Magic Card Activate by selecting 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, and its effect(s) is negated. EXVC-JP059 Communication with the Ritual Water Mirror Normal Magic Card If you control a face-up WATER monster, select and activate one of the following effects. If you control a face-up WATER Ritual Monster, you can select and activate both. ? Look at all Set cards in your opponent's Magic & Trap Card Zone and then return them. ? Look at the top 2 cards of either player's Deck, then return them to the top of the Deck in any order. Rare EXVC-JP060 Silent Wall Normal Magic Card If you control no face-up Synchro Monsters, activate at the start of Main Phase 1. Until your opponent's next End Phase, neither player can Special Summon Synchro Monsters. Rare EXVC-JP061 A Sudden Turn Continuous Magic Card This card is destroyed if your opponent activates the effect of a Magic, Trap, or Effect Monster Card that targets a card(s) in the Graveyard. When this card is destroyed by its own effect and sent to the Graveyard, your opponent adds their entire Graveyard to their Deck and then shuffles. EXVC-JP062 Instant Shinto Quick-Play Magic Card Select 1 monster you control and send it to the Graveyard. Normal Rare Scar-Red Carpet Normal Trap Card If there is a face-up Dragon-Type Synchro Monster on the field, activate by selecting up to 2 "Resonator" monsters in your Graveyard. Special Summon the selected monster(s) from the Graveyard. EXVC-JP064 Power-Up Connector Normal Trap Card After activation, this card becomes an Equip Card and is equipped to 1 face-up "Deformer" monster you control. It cannot attack. When this card is equipped by this effect, select 1 face-up monster on the field other than the equipped monster. The selected monster gains ATK equal to the equipped monster's ATK. EXVC-JP065 Chaos Infinity Normal Trap Card Change all Defense Position monsters on the field to face-up Attack Position. Also, Special Summon 1 "Mechanized" monster from your Deck or Graveyard. Its effect(s) is negated, and it is destroyed during the End Phase. Rare Machine Megabomb Normal Trap Card Activate by selecting 1 face-up "Mechanized" monster you control, and 1 monster your opponent controls. Destroy them. EXVC-JP066 Machine Megabomb EXVC-JP067 Mechanized Workshop Normal Trap Card Activate when a face-up "Mechanized" monster on the field is selected as an attack target. Select 1 "Mechanized Soldier" monster in your Graveyard and add it to your hand. Then, destroy the attack target monster. EXVC-JP068 TGX3-DX2 Normal Trap Card Activate by selecting 3 "Tech Genus" monsters in your Graveyard. Add them to the Deck and shuffle. Then, draw 2 cards. Rare EXVC-JP069 TG-SX1 Normal Trap Card Activate when a "Tech Genus" monster you control destroys an opposing monster by battle and sends it to the Graveyard. Select 1 "Tech Genus" Synchro Monster in your Graveyard and Special Summon it. EXVC-JP070 TG1-EM1 Normal Trap Card Activate by selecting 1 monster your opponent controls, and 1 face-up "Tech Genus" monster you control. Switch control of them. EXVC-JP071 Psycho Reactor Normal Trap Card Activate if you control a face-up Psychic-Type monster. When a face-up Psychic-Type monster you control battles an opposing monster during this turn, that Psychic-Type monster and the opposing monster are removed from play. EXVC-JP072 Brain Hazard Continuous Trap Card Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, that monster is destroyed. When that monster is destroyed, this card is destroyed. Rare EXVC-JP073 The Six's School of Dual Wielding Normal Trap Card Activate if the only monster you control is 1 face-up Attack Position "Six Samurai" monster. Select 2 cards your opponent controls and return them to their respective owners' hands. EXVC-JP074 Rented Karakuri Service Warehouse Counter Trap Card Activate if you control a face-up Defense Position "Karakuri" monster. Negate the activation of an opposing Magic or Trap Card and destroy it. EXVC-JP075 Tyrant's Violence Continuous Trap Card Activate by Releasing 2 monsters. While this card is on the field, your opponent cannot activate a Magic Card unless they send 1 Magic Card from their Deck to the Graveyard. EXVC-JP076 Assaulting the Weak Point Counter Trap Card Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard and remove it from play. Super Rare EXVC-JP077 Wood-Releasing Seal Art Continuous Trap Card Once per turn, by Releasing 1 face-up EARTH monster, select up to 2 cards in your opponent's Graveyard and remove them from play. EXVC-JP078 Safety Zone Continuous Trap Card Activate by selecting 1 face-up Attack Position monster on the field. It cannot be targeted by your opponent's effects, and cannot be destroyed by battle or by your opponent's effects. Also, it cannot attack your opponent directly. When this card is removed from the field, that monster is destroyed. When that monster is removed from the field, this card is destroyed. Rare EXVC-JP079 Local Big Hurricane ? Normal Trap Card Return all cards in your hand and Graveyard to their respective owners' Decks and shuffle. Normal Rare EXVC-JP080 W Galactic Meteorite Normal Trap Card All face-down monsters on the field are changed to face-up Defense Position. During the End Phase of this turn, all face-up LIGHT Reptile-Type monsters you control are changed to face-down Defense Position, then you draw a number of cards equal to the number of those monsters. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. P.S.: A presto uno ZIP con tutte le immagini. Modificato da Cuorenero - 15 Febbraio 2011 alle 07:21 |
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"L’ora più scura è quella prima dell'alba”
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