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Topic ChiusoExtreme-Victory-Carte-Utili-BF/GB/SIX

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Drago Bianco Occhi Blu
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JUDGE

Iscritto dal : 22 Agosto 2005
Da: Italy
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Posts: 14604
Link diretto a questo post Topic: Extreme-Victory-Carte-Utili-BF/GB/SIX
    Postato: 09 Febbraio 2011 alle 08:18
A sto punto ce lo spoiler completo...grazie!
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Drago Nero Occhi Rossi
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:judge list: breakin' newz

Iscritto dal : 07 Marzo 2008
Da: Italy
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Link diretto a questo post Postato: 09 Febbraio 2011 alle 07:04
Supporti per vecchi archetipi:

Black Feather - Kogarashi of the Wandering
DARK/Bird - Tuner/6/2300/1600
When a face-up "Black Feather" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Also, when a Synchro Summon is conducted using this card as a Synchro Material Monster, your opponent cannot activate the effects of any Magic, Trap, or Effect Monster Cards.

Gladial-Beast Tigel
EARTH/Beast - Effect/4/1800/800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladial-Beast" monster, by discarding 1 "Gladial-Beast" card, add 1 "Gladial-Beast" monster from your Deck to your hand.

Shien's Dojo
Continuous Magic Card
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. By sending this card to the Graveyard, Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Deck of a Level equal to or lower than the number of Bushido Counters that were on this card.

The Six's School of Dual Wielding
Normal Trap Card
Activate if the only monster you control is 1 face-up Attack Position "Six Samurai" monster. Select 2 cards your opponent controls and return them to their respective owners' hands.

Assaulting the Weak Point
Counter Trap Card
Negate the activation of the effect of an Effect Monster that activates in the hand or Graveyard and remove it from play.

Questa l'ho messa per il nome e per l'effetto

W Galactic Meteorite
Normal Trap Card
All face-down monsters on the field are changed to face-up Defense Position. During the End Phase of this turn, all face-up LIGHT Reptile-Type monsters you control are changed to face-down Defense Position, then you draw a number of cards equal to the number of those monsters. Then, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.

Modificato da Cuorenero - 09 Febbraio 2011 alle 07:47
"L’ora più scura è quella prima dell'alba”
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